ECLIPSE RANGER
Gwendolen Fenaglia
A sharp-eyed ranger with a dry sense of humor. Gwendolen watches the path ahead—and makes sure the slowest person is still with the company.
IN THE COMPANYMarks dangerous enemies and pressures the strongest threat.
A science-fantasy card roguelike story
Build your company.
Brave a broken world.
Awaken as the living Core of a company of survivors. In a world of ancient machines and impossible creatures, your light gives them another chance.
An outsider in a world that should not exist. A fragile light with the power to bring a company back from defeat.
Your companions fight on the field. You empower them and anchor their return. Every lost battle costs the Core one point of health. When its three points are gone, the run ends—and the road leads back to Stillroom.
The people you rescue, the trust you build, and the memories you carry give each return meaning.
03/ 03 HEALTH
Your company can return while the Core still holds.
A demonstration of the Core rule. This does not start a run.
Find the people behind the power. Rescue heroes, earn their trust, and build a company whose strengths work together.
ECLIPSE RANGER
A sharp-eyed ranger with a dry sense of humor. Gwendolen watches the path ahead—and makes sure the slowest person is still with the company.
IN THE COMPANYMarks dangerous enemies and pressures the strongest threat.
Every formation tells a story.
Recruit from eighteen ordinary unit classes, strengthen cards through training and fusion, and bring rescued heroes into your company. Between encounters, return to conversation, recovery, and the small details that turn survivors into companions.
See what lies aheadAssemble your formation and decide which strengths to carry into the next encounter.
Follow a thirty-encounter route through battles, recruitment, artifact choices, and rescues. Confront futuristic monstrosities and reach people who need a way out.
Find shelter in Stillroom. Recover, speak with your company, and prepare for the road ahead.
Cathedral-scale machinery, flooded transit lines, and forgotten energy works. Each journey opens onto a changed world.
A hearth within a vast machine. Old tables, repaired belongings, and a place for the company to come home.

AURELIA / THE HOLDER
Stillroom has a keeper.
Aurelia waits among the old machinery and familiar warmth of the sanctuary. Beyond the battlefield, there is time to speak, recover, and discover what the people around you choose to share.
An ancient refuge. An unfamiliar world. A company with stories of their own.
THE RETURNING DAWN
Meet your companions. Find your formation. Keep the Core alive.
Explore the company