An immense ancient sanctuary alive with warm lanterns and pink conduits, beneath a skyline of futuristic towers

A science-fantasy card roguelike story

THE RETURNINGDAWN

Build your company.
Brave a broken world.

Awaken as the living Core of a company of survivors. In a world of ancient machines and impossible creatures, your light gives them another chance.

AN ORIGINAL STORY BY LOVUS ETERNIUS01 — THE LIGHT THAT REMAINS

You are the reason
they can rise again.

An outsider in a world that should not exist. A fragile light with the power to bring a company back from defeat.

Your companions fight on the field. You empower them and anchor their return. Every lost battle costs the Core one point of health. When its three points are gone, the run ends—and the road leads back to Stillroom.

The people you rescue, the trust you build, and the memories you carry give each return meaning.

WORLD COREMECHANIC PREVIEW

Three chances.
One living light.

03/ 03 HEALTH

Your company can return while the Core still holds.

A demonstration of the Core rule. This does not start a run.

Strength has
many faces.

Find the people behind the power. Rescue heroes, earn their trust, and build a company whose strengths work together.

ECLIPSE RANGER

Gwendolen Fenaglia

A sharp-eyed ranger with a dry sense of humor. Gwendolen watches the path ahead—and makes sure the slowest person is still with the company.

IN THE COMPANYMarks dangerous enemies and pressures the strongest threat.

SIX HEROES · ONE COMPANYTHE PEOPLE BEHIND THE CARDS

Choose who
stands with you.

Every formation tells a story.

Recruit from eighteen ordinary unit classes, strengthen cards through training and fusion, and bring rescued heroes into your company. Between encounters, return to conversation, recovery, and the small details that turn survivors into companions.

See what lies ahead
  1. 01

    Gather

    Assemble your formation and decide which strengths to carry into the next encounter.

  2. 02

    Venture

    Follow a thirty-encounter route through battles, recruitment, artifact choices, and rescues. Confront futuristic monstrosities and reach people who need a way out.

  3. 03

    Return

    Find shelter in Stillroom. Recover, speak with your company, and prepare for the road ahead.

The future grew
through the ruins.

Cathedral-scale machinery, flooded transit lines, and forgotten energy works. Each journey opens onto a changed world.

YOUR SANCTUARY

Stillroom

A hearth within a vast machine. Old tables, repaired belongings, and a place for the company to come home.

Aurelia, with loose ivory hair, golden eyes, a fractured bronze halo, and black ceremonial clothing

AURELIA / THE HOLDER

Someone keeps
the light on.

Stillroom has a keeper.

Aurelia waits among the old machinery and familiar warmth of the sanctuary. Beyond the battlefield, there is time to speak, recover, and discover what the people around you choose to share.

An ancient refuge. An unfamiliar world. A company with stories of their own.

THE RETURNING DAWN

What will you carry
into the next dawn?

Meet your companions. Find your formation. Keep the Core alive.

Play on OOC

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